John does not like workshops. In fact, he hates workshops. For him, training means endless powerpoint slides, boring lectures and questions that put him on the spot. He can’t think quickly enough, so he feels stupid, becomes anxious and is even less able to answer. The only thing the day has achieved, is to leave John feeling inadequate and frustrated, feeling as though he has learnt nothing.
In many ways, we are all like John. His experience reflects the reality of most training interventions which ignore the fact that we learn and like to express our learning in different ways. With our diverse backgrounds and levels of literacy, we learn best in a stimulating environment that allows competition through collaboration and fun. Most importantly, through answering key questions, John will discover he knows more than he thought he did, and what he doesn’t know, he can learn from his teammates.
Witnessing John’s plight first-hand motivated Lenore Zietsman to create the FaceBoard game. With her background in teaching, training and the neuroscience and psychology of learning, she has ensured that FaceBoard’s methodology is based on sound brain-friendly principles resulting in maximum and meaningful learning. FaceBoard’s framework takes the boredom and pain out of learning. It is designed to excite and stimulate while developing thinking skills.
The brain is a social organ, so working in groups, receiving immediate feedback while participating in intellectual and social activities has benefits for brain function. The brain’s pleasure circuits are activated, inducing the release of the neurotransmitter, dopamine, which contributes to the acquisition of new information and skills. In addition, by discussing topics with others in a stress-free, fun environment, John is able to empathise and consider topics from different viewpoints, helping him gain a deeper understanding.
The FaceBoard journey began as a learning board game that has now evolved into a blend of digital and social learning.